Current version of GOAT uses a label with a dot as a scope. This turned out to be problematic when migrating to Godot v4, as the font rendering placed the dot a bit differently and resulted in a lack of synchronization between the scope and actual raycast. To avoid such issues in the future, a sprite should be used instead.
Current version of GOAT uses a label with a dot as a scope. This turned out to be problematic when migrating to Godot v4, as the font rendering placed the dot a bit differently and resulted in a lack of synchronization between the scope and actual raycast. To avoid such issues in the future, a sprite should be used instead.