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miskatonicstudio
/
goat
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games.
MIT License
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Use a fixed directory for game files
#283
miskatonicstudio
closed
2 years ago
1
Add a signal to InteractiveItem to directly connect to
#282
miskatonicstudio
opened
2 years ago
0
Set default locale if settings doesn't have one
#281
miskatonicstudio
closed
2 years ago
0
Use inventory items by double clicking
#280
miskatonicstudio
closed
2 years ago
0
Block camera for interactions
#279
miskatonicstudio
opened
2 years ago
0
Implement new interaction type: pick up an object without adding it to inventory
#278
miskatonicstudio
opened
2 years ago
1
Create animated icons for interactions
#277
miskatonicstudio
opened
2 years ago
0
Fix animated icons in inventory
#276
miskatonicstudio
closed
1 year ago
1
Create a demo scene with experiments
#275
miskatonicstudio
opened
2 years ago
1
Introduce new interaction type: rotating crank handle
#274
miskatonicstudio
opened
2 years ago
0
Integrate GOAT with Wwise / FMOD
#273
miskatonicstudio
closed
5 months ago
1
Use `CollisionShape.disabled` instead of masks and layers for disabling interactive items
#272
miskatonicstudio
opened
3 years ago
0
Add an example: keyhole
#271
miskatonicstudio
closed
1 year ago
1
Find a way to prevent using private GOAT methods
#270
miskatonicstudio
closed
5 months ago
1
Add signals when DetailedInteraction starts and ends
#269
miskatonicstudio
closed
1 year ago
1
Refresh DetailedInteraction icon when leaving or re-detect interactive items
#268
miskatonicstudio
opened
3 years ago
0
Update camera settings in `goat_settings` per environment, not per camera
#267
miskatonicstudio
closed
2 years ago
1
Fix camera movement in other interaction types
#266
miskatonicstudio
opened
3 years ago
0
Fix InteractiveScreen texture flags to generate mipmaps
#265
miskatonicstudio
closed
3 years ago
1
Update the docs
#264
miskatonicstudio
closed
5 months ago
1
Add hotspots to interactive items and screens
#263
miskatonicstudio
opened
3 years ago
0
Implement detailed interaction and enabling/disabling items
#262
miskatonicstudio
closed
3 years ago
1
Implement a simple notification system
#261
miskatonicstudio
closed
5 months ago
1
Consider inventory view with a custom background
#260
miskatonicstudio
opened
3 years ago
4
Set locale value if settings file not found
#259
miskatonicstudio
closed
2 years ago
0
Update the web demo on gotm.io
#258
miskatonicstudio
closed
3 years ago
1
Create Web Demo
#257
paulicka
closed
3 years ago
3
Enable/disable GOAT features depending on user's needs
#256
miskatonicstudio
opened
3 years ago
0
Make GOAT an addon...?
#255
paulicka
opened
3 years ago
6
Cursor disappearing...
#254
paulicka
closed
3 years ago
2
Show all interactive items
#253
miskatonicstudio
closed
2 years ago
1
Add "info" button to inventory items
#252
miskatonicstudio
opened
3 years ago
0
For static camera, implement drag and drop directly from the inventory bar
#251
miskatonicstudio
opened
3 years ago
0
Implement different cursors for different interaction types
#250
miskatonicstudio
opened
3 years ago
0
Implement automatic variables in game state
#249
miskatonicstudio
closed
4 months ago
2
Fix inventory items between scenes
#248
miskatonicstudio
closed
4 months ago
0
Implement static camera
#247
miskatonicstudio
opened
3 years ago
0
GRAVITY_ENABLED = true in goat script appers as false in player script
#246
IvailoBurov
closed
2 years ago
2
Improve 3D model used for automatic icon generation
#245
miskatonicstudio
opened
3 years ago
0
Store generated icon if rotation is off
#244
miskatonicstudio
opened
3 years ago
0
Update docs about automatically generated icons
#243
miskatonicstudio
closed
5 months ago
1
Animate icons when using an item on another item in inventory
#242
miskatonicstudio
closed
2 months ago
1
Create inventory icons using 3D models
#241
miskatonicstudio
closed
3 years ago
0
Implement different types of input blocking for voice
#240
miskatonicstudio
opened
4 years ago
0
Add an option to turn off "gravity"
#239
miskatonicstudio
closed
3 years ago
1
InteractionIcon: white quad instead of textures
#238
Kame7C0
closed
4 years ago
3
Move voice logic/input capture to Subtitles scene
#237
miskatonicstudio
opened
4 years ago
0
Introduce 2 voice modes: blocking and non-blocking
#236
miskatonicstudio
closed
4 months ago
1
Refactor game mode architecture
#235
miskatonicstudio
opened
4 years ago
0
Prevent playing the voice again when "Use" button in inventory is clicked
#234
miskatonicstudio
closed
1 year ago
0
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