Breaking changes
Removed left, right, bottom and top properties from OrthographicFrustum. Use OrthographicOffCenterFrustum instead. #5109
Added GoogleEarthEnterpriseTerrainProvider and GoogleEarthEnterpriseImageryProvider to read data from Google Earth Enterprise servers. #5189.
Support for dashed polylines #5159.
Added PolylineDash Material type.
Added PolylineDashMaterialProperty to the Entity API.
Added CZML polylineDash property .
Added disableDepthTestDistance to billboards, points and labels. This sets the distance to the camera where the depth test will be disabled. Setting it to zero (the default) will alwasy enable the depth test. Setting it to Number.POSITVE_INFINITY will never enabled the depth test. Also added scene.minimumDisableDepthTestDistance to change the default value from zero. #5166
Added a depthFailMaterial property to line entities, which is the material used to render the line when it fails the depth test. #5160
Fixed billboards not initially clustering. #5208
Fixed issue with displaying MapboxImageryProvider default token error message. #5191
Fixed bug in conversion formula in Matrix3.fromHeadingPitchRoll. #5195
Upgrade FXAA to version 3.11. #5200
Scene.pickPosition now caches results per frame to increase performance. #5117
Breaking changes Removed left, right, bottom and top properties from OrthographicFrustum. Use OrthographicOffCenterFrustum instead. #5109 Added GoogleEarthEnterpriseTerrainProvider and GoogleEarthEnterpriseImageryProvider to read data from Google Earth Enterprise servers. #5189. Support for dashed polylines #5159. Added PolylineDash Material type. Added PolylineDashMaterialProperty to the Entity API. Added CZML polylineDash property . Added disableDepthTestDistance to billboards, points and labels. This sets the distance to the camera where the depth test will be disabled. Setting it to zero (the default) will alwasy enable the depth test. Setting it to Number.POSITVE_INFINITY will never enabled the depth test. Also added scene.minimumDisableDepthTestDistance to change the default value from zero. #5166 Added a depthFailMaterial property to line entities, which is the material used to render the line when it fails the depth test. #5160 Fixed billboards not initially clustering. #5208 Fixed issue with displaying MapboxImageryProvider default token error message. #5191 Fixed bug in conversion formula in Matrix3.fromHeadingPitchRoll. #5195 Upgrade FXAA to version 3.11. #5200 Scene.pickPosition now caches results per frame to increase performance. #5117