The version 2.1.0 is not covered by your current version range.
If you donāt accept this pull request, your project will work just like it did before. However, you might be missing out on a bunch of new features, fixes and/or performance improvements from the dependency update.
It might be worth looking into these changes and trying to get this project onto the latest version of socket.io.
If you have a solid test suite and good coverage, a passing build is a strong indicator that you can take advantage of these changes directly by merging the proposed change into your project. If the build fails or you donāt have such unconditional trust in your tests, this branch is a great starting point for you to work on the update.
// by default, the object is recursively scanned to check whether it contains some binary data// in the following example, the check is skipped in order to improve performancesocket.binary(false).emit('plain-object', object);
// it also works at the namespace levelio.binary(false).emit('plain-object', object);
There are two non-breaking changes that are somehow quite important:
ws was reverted as the default wsEngine (socketio/engine.io#550), as there was several blocking issues with uws. You can still use uws by running npm install uws --save in your project and using the wsEngine option:
var engine =require('engine.io');
var server =engine.listen(3000, {
wsEngine:'uws'
});
FAQ and help
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Version 2.1.0 of socket.io was just published.
The version 2.1.0 is not covered by your current version range.
If you donāt accept this pull request, your project will work just like it did before. However, you might be missing out on a bunch of new features, fixes and/or performance improvements from the dependency update.
It might be worth looking into these changes and trying to get this project onto the latest version of socket.io.
If you have a solid test suite and good coverage, a passing build is a strong indicator that you can take advantage of these changes directly by merging the proposed change into your project. If the build fails or you donāt have such unconditional trust in your tests, this branch is a great starting point for you to work on the update.
Release Notes
2.1.0Features
Bug fixes
Important noteā ļø from Engine.IO 3.2.0 release
There are two non-breaking changes that are somehow quite important:
ws
was reverted as the default wsEngine (socketio/engine.io#550), as there was several blocking issues withuws
. You can still useuws
by runningnpm install uws --save
in your project and using thewsEngine
option:pingTimeout
now defaults to 5 seconds (instead of 60 seconds): socketio/engine.io#551Milestone: 2.1.0
Diff: 2.0.4...2.1.0
Engine.IO version: 3.2.x
Commits
The new version differs by 14 commits.
db831a3
[chore] Release 2.1.0
ac945d1
[feat] Add support for dynamic namespaces (#3195)
ad0c052
[docs] Add note in docs for
origins(fn)
abouterror
needing to be a string. (#2895)1f1d64b
[fix] Include the protocol in the origins check (#3198)
f4fc517
[fix] Properly emit 'connect' when using a custom namespace (#3197)
be61ba0
[docs]Ā Add link to a Dart client implementation (#2940)
c0c79f0
[feat] Add support for dynamic namespaces (#3187)
dea5214
[chore] Bump superagent and supertest versions (#3186)
b1941d5
[chore] Bump engine.io to version 3.2.0
a23007a
[docs] Update license year (#3153)
f48a06c
[feat] Add a 'binary' flag (#3185)
0539a2c
[test] Update travis configuration
c06ac07
[docs] Fix typo (#3157)
52b0960
[chore] Bump debug to version 3.1.0
See the full diff
FAQ and help
There is a collection of [frequently asked questions](https://greenkeeper.io/faq.html). If those donāt help, you can always [ask the humans behind Greenkeeper](https://github.com/greenkeeperio/greenkeeper/issues/new).Your Greenkeeper bot :palm_tree: