Closed galli-leo closed 5 years ago
When HandleReadMemory is called without a thread selected, it crashes. This PR fixes that.
HandleReadMemory
Awesome, thanks. Wish C++ had things like Rust's move semantics so I could make it a compile-time error to use a connection after sending a response...
When
HandleReadMemory
is called without a thread selected, it crashes. This PR fixes that.