I don't know if this game ever worked before in FPGA64. The issue happens with the current core and fw as of today 27/12/2016. AFAIK this game uses some mirrors for SID at least that prevent it sounding in a C128 (in 64 mode) but the MIST starts playing sound and rendering the images perfectly until the button is hit.
I don't know if this game ever worked before in FPGA64. The issue happens with the current core and fw as of today 27/12/2016. AFAIK this game uses some mirrors for SID at least that prevent it sounding in a C128 (in 64 mode) but the MIST starts playing sound and rendering the images perfectly until the button is hit.