misterplus / Levitated

An exploration themed minecraft modpack which lets you rebuild the world.
GNU General Public License v3.0
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Major: Scanner Queue doesn't generate chunks correctly #128

Open Timeslice42 opened 3 years ago

Timeslice42 commented 3 years ago

Bug Description

When using the Scanner Queue to generate chunks, only the terrain step is performed (no plants, trees, ores, etc.). If the map in the Terrain scanner is used then the terrain is generated correctly. This is a big issue, since you cannot re-scan blocks that have already been scanned. Not only that, but I spent a couple hours generating chunks in the overworld (with the queue) trying to find any trees, sapphires, or rubies, with zero luck because they weren't generated correctly, and assumed the pack was busted. I realize the pack is done, but I highly recommend removing the Scanner Queue from JEI and the advancements.

Did this behavior use to work in the previous version?

I've never used a previous version.

Steps to Reproduce (for bugs)

  1. Enter the overworld.
  2. Place a Scanner Queue, Terrain Scanner, and Biome Scanner.
  3. Use the Scanner Queue to generate some chunks. (Preferrably in a Jungle, for maximum impact)
  4. Compare these to chunks generated by the Terrain Scanner.

Logs

Client Information

World Information

misterplus commented 3 years ago

the chunks need to be loaded for them to generate correctly, if you try to generate a chunk outside of view distance / in another dimension, you should claim them on the ftb map first.

Timeslice42 commented 3 years ago

the chunks need to be loaded for them to generate correctly, if you try to generate a chunk outside of view distance / in another dimension, you should claim them on the ftb map first.

lol, did you even read the ticket?

Blocks generated by the queue don't fully generate. Blocks generated by the Terrain Scanner do. Even if the chunks are side by side and in your face.