The game I was using with VJolt is the original HL2. The map I was testing is a custom-made map by me, named as coop_desert_antlion_h. The test map can be downloaded from the attachment file.
In the custom-made map, there are several mounted guns (func_tank*** entities), some of which is fixed (not moveable), and the others are moveable by setting the parent of the func_tank*** to func_physbox. The problem is that I found the non-moveable func_tank***s are controllable, but the moveable func_tank***s are not controllable by the player, with VJolt Physics Engine, while the mounted guns are all working fine with the original VPhysics Engine.
coop_desert_antlion_h.zip
The game I was using with VJolt is the original HL2. The map I was testing is a custom-made map by me, named as
coop_desert_antlion_h
. The test map can be downloaded from the attachment file. In the custom-made map, there are several mounted guns (func_tank***
entities), some of which is fixed (not moveable), and the others are moveable by setting theparent
of thefunc_tank***
tofunc_physbox
. The problem is that I found the non-moveablefunc_tank***
s are controllable, but the moveablefunc_tank***
s are not controllable by the player, withVJolt
Physics Engine, while the mounted guns are all working fine with the originalVPhysics
Engine. coop_desert_antlion_h.zip