Closed RaphaelIT7 closed 1 year ago
The reason the portal back exists right now is because with it enabled, walking up static props ends up with the player getting stuck sometimes.
I will test a bit around with it.
Can you split these fixes out into separate MRs?
Every fix or some specific fixes?
Please all of the fixes, or at least into separate commits.
Please all of the fixes, or at least into separate commits.
Will be done. Gimme a few min.
Should be done. Should I make a separate PR for each future fix, or is it okay if they have their separate commit?
[+] Added install.md to help users install Volt. [#] Fixed some engine traces failing. (some traces the engine uses to determent if you can unduck failed) [#] Fixed CheckCollision checking collisions even if collisions are disabled(IsCollisionEnabled = false) [#] JoltPhysicsObject::GetName() now returns a proper name instead of "NoName" In Gmod If you used tostring(Entity(1):GetPhysicsObject()) it returned NoName instead of player_stand or player_crouch. [#] Fixed a crash
Related issues: fixes #128 fixes #164 fixes #102 fixes #137 fixes #85 fixes #125 (Read the install.md)
Over the next few days, I want to fix more issues.