misyltoad / d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
https://github.com/doitsujin/dxvk
zlib License
836 stars 42 forks source link

Collin Mac Rally 2005 show car paint issues #345

Closed mrdeathjr28 closed 5 years ago

mrdeathjr28 commented 5 years ago

Collin Mac Rally 2005 show car paint issues

a

b

d9vk log:

https://mega.nz/#!6dFyAA4Z!ykitB18e54jJMBX-BwemE18zOqSQqxlql67OamIgoWo

Trace:

https://mega.nz/#!qddwkKqT!zFGURd-JyZsivQIFgWEbHSgkZ-U3NGcqCG2qYzmtaiw

Nvidia Drivers 418.52.18 (run package)

Xubuntu 18.04 x64 - Kernel 4.17.12 generic (ubuntu mainline) -

CPUFreq: Performance

CPU: Core i3 8350K Tri-Core (Coffelake 14nm) 5.0Ghz + Zalman CNPS 10x Performa+

MEMORY: 8GB DDR4 2400mhz (4x2) Mushkin (dual channel: 37.5 gb/s)

GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)

MAINBOARD: ASUS Z370-P

misyltoad commented 5 years ago

Looks to be a game bug, same happens on native when replaying the trace.

K0bin commented 5 years ago

Looks to be a game bug, same happens on native when replaying the trace.

Could also be sigh another locking issue.

misyltoad commented 5 years ago

Definately not, the vertex data and texture data looks correct -- and afaik the trace was made with wined3d

K0bin commented 5 years ago

Well apitrace doesnt handle locking correctly either.

misyltoad commented 5 years ago

iirc he said on Discord it looks the same with wined3d, but I could be misremembering

misyltoad commented 5 years ago

See video of it on native: https://youtu.be/X6nXBUGmMb8?t=297

mrdeathjr28 commented 5 years ago

Issue closed because is gamebug