misyltoad / d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
https://github.com/doitsujin/dxvk
zlib License
838 stars 42 forks source link

Tropico 4 - cascaded shadow maps corruption #390

Closed aufkrawall closed 4 years ago

aufkrawall commented 5 years ago

The shadow maps show artifacts in shape of sharply disappearing shadows at some distances instead of switching to the next lower-res cascade (at least that's my cheap guess).

Screenshot: tropico

Software information

Tropico 4 Steam maxed out visuals

System information

Apitrace file(s)

Created on Windows with D3D9: https://drive.google.com/open?id=1KxM2le4QnC7_HYj2S5nKDNRtI4dpMNjd

Log files

Tropico4_d3d9.log Tropico4_dxgi.log

As a side note: I've observed artifacts in Crysis 1 which look exactly the same.

misyltoad commented 4 years ago

Can this be re-tested?

aufkrawall commented 4 years ago

Fixed. :) I suppose D9VK is now close to what everybody has hoped for (or already there), great job!