misyltoad / d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
https://github.com/doitsujin/dxvk
zlib License
833 stars 42 forks source link

different cpu load with older game and much older game #401

Closed andysendo closed 4 years ago

andysendo commented 5 years ago

the old game old Titan Quest - Immortal Throne, released 2007, using d3dcompiler_47,d3dx9_27. play with wine+d9vk the cpu load larger than play with wine over 20%.

the old game Trine 2, released 2011, using d3dcompiler_47.dll d3dx9_38.dll. play with wine+d9vk the cpu load smaller than play with wine ~20%.

play with wine+d9vk two games works fine, but why Titan Quest - Immortal Throne cpu load much larger than plain wine? is about vulkan driver or d9vk?

intel i5-8300H d9vk 0.21 mesa-vulkan-drivers 18.3.6-2 libvulkan1 1.1.97-2 wine4.14

Regards.

misyltoad commented 5 years ago

What framerates are you getting with these games in comparison?

andysendo commented 5 years ago

fps almost same both of wine+d9vk and wine.

Titan Quest - Immortal Throne: with vertical synchronization 50-60, no vsync 80-99. Trine 2: no vsync 90~99

also tested Age of Empires II HD, Star Craft I windowed version, cpu load present same with Titan Quest.

i think the point is much older dx9 game (released before 2008).

all the dx11 game i tested (released over 2011) play with wine+dxvk obviously much better than wine, fps, cpu load.

misyltoad commented 4 years ago

This isn't a bug so I'm just going to close this.

If there are specific performance issues in certain games feel free to open issues for them individually and follow the template.