misyltoad / d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
https://github.com/doitsujin/dxvk
zlib License
838 stars 42 forks source link

Oddworld: New 'n' Tasty → hangs after a certain amount of time #419

Closed NerosTie closed 5 years ago

NerosTie commented 5 years ago

Launch a new game then wait not even a minute.

System information

Apitrace file(s)

From the previous issue: https://mega.nz/#!jqIyBapC!tOLVmuK9Mw5BmTPHx-lMBupuRWd9HSZLg_Vt5HD3q0A

Log files

steam-314660-d9vk.log

misyltoad commented 5 years ago

Can you reproduce the hang on the trace you sent?

NerosTie commented 5 years ago

No issue with the trace =/

misyltoad commented 5 years ago

Would you able to do a longer trace, lets say a few minutes of gameplay -- and play it back and see if it hangs?

NerosTie commented 5 years ago

Well, it's also an issue with WineD3D... So, can it be fixed with d9vk, or it's something else?

misyltoad commented 5 years ago

Can you test it on Windows? If it doesn't happen there with D9VK then it isn't my bug.

NerosTie commented 5 years ago

Can you test it on Windows?

Not here. And in the other hand, nobody tests the windows version on linux because there is a native port (which works well but the cutscenes stutter a lot).

Are you sure nothing can be done with d9vk? (if not, feel free to close this issue)

misyltoad commented 5 years ago

Do you mean you don't have Windows or it doesn't happen on Windows.

NerosTie commented 5 years ago

I don't have a computer with Windows at home.

CartoonFan commented 5 years ago

If it's helpful, I have the game on Windows and can probably test it when I have time.

NerosTie commented 5 years ago

Fixed by adding PROTON_NO_ESYNC=1 as a parameter.

Also notice there is a black bar at the bottom: 20191010100747_1

And switching between fullscreen and windowed makes it disappear.

It the exact same behavior as https://github.com/Joshua-Ashton/d9vk/issues/337

Could be a bug with Unity 4 games.