Closed NerosTie closed 5 years ago
Can you reproduce the hang on the trace you sent?
No issue with the trace =/
Would you able to do a longer trace, lets say a few minutes of gameplay -- and play it back and see if it hangs?
Well, it's also an issue with WineD3D... So, can it be fixed with d9vk, or it's something else?
Can you test it on Windows? If it doesn't happen there with D9VK then it isn't my bug.
Can you test it on Windows?
Not here. And in the other hand, nobody tests the windows version on linux because there is a native port (which works well but the cutscenes stutter a lot).
Are you sure nothing can be done with d9vk? (if not, feel free to close this issue)
Do you mean you don't have Windows or it doesn't happen on Windows.
I don't have a computer with Windows at home.
If it's helpful, I have the game on Windows and can probably test it when I have time.
Fixed by adding PROTON_NO_ESYNC=1
as a parameter.
Also notice there is a black bar at the bottom:
And switching between fullscreen and windowed makes it disappear.
It the exact same behavior as https://github.com/Joshua-Ashton/d9vk/issues/337
Could be a bug with Unity 4 games.
Launch a new game then wait not even a minute.
System information
Apitrace file(s)
From the previous issue: https://mega.nz/#!jqIyBapC!tOLVmuK9Mw5BmTPHx-lMBupuRWd9HSZLg_Vt5HD3q0A
Log files
steam-314660-d9vk.log