misyltoad / d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
https://github.com/doitsujin/dxvk
zlib License
838 stars 42 forks source link

Bayonetta graphical artifacts #431

Closed Vthyarilops closed 5 years ago

Vthyarilops commented 5 years ago

Bayonetta displays strange graphical glitches with D9VK, WINED3D doesn't have this issue. Basically some colors will displays as multicolored glitched sections, mostly on gold items.

Software information

Bayonetta steam - Max settings, 1680x1050 @ 60hz

System information

With D9VK

460790_screenshots_20191022143935_1

With WineD3D

460790_screenshots_20191022144606_1

I was unsure of how to make a trace, sorry

misyltoad commented 5 years ago

Can't fix it without a trace.

Vthyarilops commented 5 years ago

This is the first time I made a trace so I hope I did it right, but I had to do it with D9VK enabled (and it made the game run really slow which I guess is probably normal), with WineD3D the game crashed at start trying to make a trace.

Here is the trace: https://mega.nz/#!orxHEABB!5HNULSdhtdtWsQRZv6DvE6cbEEG2A3beg9GazThMVX8

Vthyarilops commented 5 years ago

Fixed in the newest master, closing.