Closed indirected closed 2 years ago
Fix for a bug causing that only one agents gets its "distance to nearest agent" vector updated during collision check. This bug causes that only the agent that has its nearest distance updated to receive the "getting close" negative reward.
Fix for a bug causing that only one agents gets its "distance to nearest agent" vector updated during collision check. This bug causes that only the agent that has its nearest distance updated to receive the "getting close" negative reward.