mit-aera / FlightGoggles

A framework for photorealistic hardware-in-the-loop agile flight simulation using Unity3D and ROS. Developed by MIT AERA group.
http://flightgoggles.mit.edu
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Model "pop-in" when running FG built from source #140

Open paulerikf opened 5 years ago

paulerikf commented 5 years ago

As described, I'm experiencing model "pop-in" when running FG built from source on Ubuntu. Item's suddenly appear when they come within approx. 5 meters. Doesn't seem to happen on Windows. It's especially obvious with the concrete blocks, but seems happens with most "props" laying around the map. Any ideas what is happening or how I can fix it?

Thanks!

Winter-Guerra commented 5 years ago

Hi Paul,

This sometimes happens if objects in the environment are missing one of their 3 level of detail (LOD) models or if they are misplaced. One quick workaround is to switch to a higher render quality or raise the LOD bias to 40 (Project Settings > Quality Tab). This will force unity to only use the high res models and avoid "pop-in".

Best, -Winter

On Mon, Oct 14, 2019, 07:16 Paul notifications@github.com wrote:

As described, I'm experiencing model "pop-in" when running FG built from source on Ubuntu. Item's suddenly appear when they come within approx. 5 meters. Doesn't seem to happen on Windows. It's especially obvious with the concrete blocks, but seems happens with most "props" laying around the map. Any ideas what is happening or how I can fix it?

Thanks!

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