Hi, I am trying to custom the scenario on Unity, build and run it on ROS.
I follow the step on the wiki page, and all works fine and I could run mono camera on ROS.
However, when I set to use stereo, the cameras show a vertical camera render and not the horizontal as I expected.
I set the resolution on Unity (FG_singlecam (1024x736) and FG_2cam (1024x1536)) to change the screen height to the double.
I think this is some issue with FlightGogglesRenderer, but I don't know for sure. And I wondering if someone has a similar issue and could share some information.
Check this image to see what I am talking about (this is my Unity build):
It should look like this one (this is the FlightGoggles v2.0.4-b1 Beta Release):
It turns out that was something with HDRP plugins. Probably, I miss some configuration. After I update the HDRP version, the camera's projections start to work correctly.
Hi, I am trying to custom the scenario on Unity, build and run it on ROS. I follow the step on the wiki page, and all works fine and I could run mono camera on ROS.
However, when I set to use stereo, the cameras show a vertical camera render and not the horizontal as I expected.
I set the resolution on Unity (FG_singlecam (1024x736) and FG_2cam (1024x1536)) to change the screen height to the double. I think this is some issue with FlightGogglesRenderer, but I don't know for sure. And I wondering if someone has a similar issue and could share some information.
Check this image to see what I am talking about (this is my Unity build):
It should look like this one (this is the FlightGoggles v2.0.4-b1 Beta Release):