I am using pyFlightGoggles and I noticed that while you can check if the unity camera has collided in env.py, it is not clear whether there are other means of detecting future collision (for example, raycasting). Does FlightGoggles offer such functionality, or is the only way to somehow alter the renderer itself?
Sadly no, currently we do not support any "future" collision detection. You could extract this from the depth image (it is raycasted) but you would be limited to the resolution of the camera and field of view.
I am using pyFlightGoggles and I noticed that while you can check if the unity camera has collided in env.py, it is not clear whether there are other means of detecting future collision (for example, raycasting). Does FlightGoggles offer such functionality, or is the only way to somehow alter the renderer itself?
Thank you for your time.