Closed muchcharles closed 8 years ago
Very cool, I'll give it a look soon, about the clamping of the slider I initially didn't clamp the value to allow for overdriving of the slider
Edit: Just had a look, and its pretty neat I like the ticking solution ignoring the possible overflow issues its a lot neater
Remove tick logic from TraceVisualiser, and instead base AnimationProgress on current game time.