mitchemmc / VRContentExamples

Unreal Engine 4 community VR content examples
MIT License
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Update TraceVisualiser to avoid ticking when invisible. #5

Closed muchcharles closed 8 years ago

muchcharles commented 8 years ago

Remove tick logic from TraceVisualiser, and instead base AnimationProgress on current game time.

mitchemmc commented 8 years ago

Very cool, I'll give it a look soon, about the clamping of the slider I initially didn't clamp the value to allow for overdriving of the slider

Edit: Just had a look, and its pretty neat I like the ticking solution ignoring the possible overflow issues its a lot neater