To make interesting procedural art, para needs some form of random noise. Primary questions are:
1) what is the visual representation for random noise (i.e. some node in the canvas, or some functionality in a toolbar or palette)?
2) How should the UI be designed to support it (i.e. specifying range of randomness, specifying when to re-generate random values)?
3) How do we implement the calculation of random values in a way that meshes with the liveness of para?
One possible direction is to have a mode on the constraint mapping tool which enables the user to define a set of random values in between a range specified on a 2-axis graph.
To make interesting procedural art, para needs some form of random noise. Primary questions are: 1) what is the visual representation for random noise (i.e. some node in the canvas, or some functionality in a toolbar or palette)? 2) How should the UI be designed to support it (i.e. specifying range of randomness, specifying when to re-generate random values)? 3) How do we implement the calculation of random values in a way that meshes with the liveness of para?
One possible direction is to have a mode on the constraint mapping tool which enables the user to define a set of random values in between a range specified on a 2-axis graph.