Closed free7187 closed 5 months ago
Hi @free7187
I can't spot anything wrong in your XML, but I'm also not sure what I'm looking for. If you have doubts, you can always check our test or out resources
folder for examples of spectral scene descriptions. For example, we have a spectral Cornell box in resources/data/scenes/cbox/cbox-spectral.xml
.
One thing to be aware of is how we handle/integrate the standard D65 illuminant. A while ago we changed how this is handled: https://github.com/mitsuba-renderer/mitsuba3/commit/f883834a50e3dab694b4fe4ceafdfa1ae3712782
Summary
I'm attempting volumetric rendering with spectral rendering, but the results are somewhat unusual compared to what I expected. Due to my lack of experience with spectral rendering, I'm unsure whether the issues are due to my settings or if there are inherent errors in my parameter choices.
Description
I'm rendering in
scalar_spectral
mode, and my XML configuration is as follows:Is there anything wrong with how my XML is written? Additionally, to achieve accurate spectral results, do I need to make any further adjustments to the sensor or emitter settings?