Closed xarthurx closed 2 years ago
It seems the glutils.h was deleted and the related GLShader class is now just an empty class in common.h.
glutils.h
GLShader
common.h
How should a shader defined with this new version of nanogui? I cannot find any doc or intro about this....
nanogui
Please take a look at example1-4. The way to specify shaders is now more complicated because there are 3 possible backends.
It seems the
glutils.h
was deleted and the relatedGLShader
class is now just an empty class incommon.h
.How should a shader defined with this new version of
nanogui
? I cannot find any doc or intro about this....