miwarnec / DOTSNET

Public DOTSNET issue tracker
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Errors during runtime #16

Closed dlunhor closed 4 years ago

dlunhor commented 4 years ago

Describe the bug I just install

And i have errors after building examples on

To Reproduce Steps to reproduce the behavior:

  1. Install latest unity, and import DOTSNET
  2. Add example scene from DOTSNET to build
  3. Build
  4. Try to run server(or client, if you run server in editor) in build-ed app
  5. You will see errors in console debugger.

Expected behavior Must run like in unity editor, smooth and without errors.

Screenshots screenshot

Desktop (please complete the following information):

Additional context In editor all works fine.

miwarnec commented 4 years ago

@danyaegoist what system do you use? the DLL is from Apathy, which only works on 64 bit computers. Which is pretty much the standard now :)

miwarnec commented 4 years ago

If you need 32 bit then you can also remove apathy and use the LiteNetLib transport instead.

dlunhor commented 4 years ago

My system. I need x64

miwarnec commented 4 years ago

@danyaegoist can you select network.bindings dll in unity editor and check which platform it has selected for you? sounds like it's x86 instead of x64

dlunhor commented 4 years ago

@vis2k here

dlunhor commented 4 years ago

@vis2k Problem, that i just include dotsnet and dont touch anything, just add example scene to build and build.

miwarnec commented 4 years ago

@danyaegoist can you try to uncheck x86 and only keep x86_64 and let me know if that works? I might have missed that settings because I didn't have windows build tools installed