miwarnec / DOTSNET

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Scene Objects "Flicker" when another player comes into range #34

Closed shredder2500 closed 4 years ago

shredder2500 commented 4 years ago

Describe the bug Objects "Flicker" as a player comes into range of another players Interest Range.

To Reproduce Steps to reproduce the behavior: Create a scene with a floor and Some "Trees" or other things. Put Convert to Network object, Set to covert to both client and server worlds have two players connected. have the two players go outside each others range, Then have the two players go back into range. When the players are respawned all the scene objects "Flicker"

Expected behavior The Scene objects shouldn't do anything, move or flicker

Screenshots I have a video to show this. I tried uploading to google drive to share but when it processes the video it ended up removing the one frame with the glitch. Attempting to upload as zip file on here. If not I will also post on discord Desktop 2020.10.03 - 11.54.38.01.zip

Desktop (please complete the following information):

Additional context DOTSNET Version: 1.17

shredder2500 commented 4 years ago

Flicker can still happen for Network Entities. See #19. However, This bug was objects converted to Entities in Scene via Convert to Network Entity without the network entity authoring component. The issue doesn't seem to be a dotsnet issue but an issue with our camera system.