Closed gabrjt closed 3 years ago
Yep, I just reproduced this with the Pong example by adding the LiteNet auth components and removing the Libuv ones.
will take a look today, sounds like a LiteNetLib bug.
ok can reproduce
seems like litenetlib ipv6 support does not work with Unity. disabled it again, which fixes this issue. thanks for reporting.
Describe the bug Unable to connect to the server.
To Reproduce
Expected behavior Client should connect normally.
Screenshots
Desktop:
Additional context