Open Radivarig opened 3 years ago
Also I tried to use int? networkEntity.connectionId
of the player entity from the client but it is not set, I assumed it would be available from the client? It is used by the interest management system like this:
bool owned = networkEntity.connectionId == connectionId;
I'd like to implement item pickup/drop system and am trying to change networkEntity.owned state of an item entity. I tried to call
but the item is just unspawned, even though the call is completed. Even if that worked it would still remove existing entity while ideally I would like to just change the owner, so the feature of having the existing entity change owner from server side would be nice.
In the meantime I could use any workaround available.