Closed Orobas42 closed 3 years ago
Small Update/Workaround: With "Convert To Network Entity" and "Convert and Destroy" it works, because it's not in the DefaultWorld. That is why the spawned prefabs are rendering just fine because they are created in the Server/Clientworld.
Is this the expected behaviour or should entities in the DefaultWorld also be rendered? @vis2k
I vaguely remember reading that hybrid renderer v2 (or URP?) can only render in one world. so that's expected. feel free to ask unity about supporting two worlds, which is probably not gonna happen
added a chapter to docs https://dotsnet.gitbook.io/docs/user-manual/hybrid-renderer-v2-urp
Describe the bug Entities are invisible with URP and Hybrid Renderer V2 if they are created in sceneview and attached "Convert To Entity" with "Convert and Destroy" to them. Spawned prefabs at runtime are instead visible and working just fine.
To Reproduce
DOTSNET Version