[Describe the bug
when rotating the character over the network, it sometimes flips
[IMPORTANT] How can we reproduce the issue, step by step:
to reproduce it i used the physics scene and made some slight changes, server driven physics + changed the movement to have an horizontal only rotation
Use your mouse to rotate around in the same direction, with different speeds
Repeat 2 until the Capsule (character) flips out on itself even though he is not supposed to, this never happen without the quaternion compression
it is quite an inconsistent bug so reproducing it can happen right away or take some time.
Expected behavior
the capsule(character) shouldn't flip around
Desktop (please complete the following information):
OS: Windows
Unity 2020.3.22f1
DOTSNET 1.38
Contact me on DOTSNET discord for additional info on DrBoum
[Describe the bug when rotating the character over the network, it sometimes flips
[IMPORTANT] How can we reproduce the issue, step by step: to reproduce it i used the physics scene and made some slight changes, server driven physics + changed the movement to have an horizontal only rotation
Expected behavior the capsule(character) shouldn't flip around
Desktop (please complete the following information):
Contact me on DOTSNET discord for additional info on DrBoum
https://user-images.githubusercontent.com/55545442/144494715-e100013b-5a99-4fce-a904-3fb35c8a92ba.mp4