Closed miwarnec closed 2 years ago
OverflowException: Value was either too large or too small for an Int32. System.Convert.ToInt32 (System.Double value) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.Convert.ToInt32 (System.Single value) (at <695d1cc93cca45069c528c15c9fdd749>:0) DOTSNET.EntityState.ScaleToInt (System.Single value, System.Single precision) (at Assets/DOTSNET/Scripts/ECS/DS/EntityState.cs:84) DOTSNET.EntityState.ScaleToInt3 (Unity.Mathematics.float3 value, System.Single precision) (at Assets/DOTSNET/Scripts/ECS/DS/EntityState.cs:87) DOTSNET.EntityState.Serialize (DOTSNET.NetworkWriter& writer, System.Single positionPrecision) (at Assets/DOTSNET/Scripts/ECS/DS/EntityState.cs:109) DOTSNET.LocalWorldStateMessage.SerializeSelected (Unity.Collections.NativeHashMap`2[TKey,TValue] map, Unity.Collections.NativeList`1[T] keys, DOTSNET.NetworkWriter& writer) (at Assets/DOTSNET/Scripts/ECS/DS/LocalWorldStateMessage.cs:184) DOTSNET.LocalWorldStateMessage.SerializeKept (Unity.Collections.NativeHashMap`2[TKey,TValue] kept, DOTSNET.NetworkWriter& writer) (at Assets/DOTSNET/Scripts/ECS/DS/LocalWorldStateMessage.cs:213) DOTSNET.LocalWorldStateMessage.Serialize (DOTSNET.NetworkWriter& writer) (at Assets/DOTSNET/Scripts/ECS/DS/LocalWorldStateMessage.cs:244) DOTSNET.NetworkServerSystem.BroadcastEntityStates () (at Assets/DOTSNET/Scripts/ECS/NetworkServer/NetworkServerSystem.cs:1183) DOTSNET.NetworkServerSystem.Broadcast () (at Assets/DOTSNET/Scripts/ECS/NetworkServer/NetworkServerSystem.cs:1208) DOTSNET.NetworkServerSystem.OnUpdate () (at Assets/DOTSNET/Scripts/ECS/NetworkServer/NetworkServerSystem.cs:1316) Unity.Entities.SystemBase.Update () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/SystemBase.cs:412) Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:472) UnityEngine.Debug:LogException(Exception) Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/Stubs/Unity/Debug.cs:19) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:477) Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:417) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:114) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:472) Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:417) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:114) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:472) Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:417) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:114) Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ScriptBehaviourUpdateOrder.cs:333) ArgumentException: An item with the same key has already been added Parameter name: key Unity.Collections.NativeHashMap`2[TKey,TValue].Add (TKey key, TValue item) (at Library/PackageCache/com.unity.collections@0.15.0-preview.21/Unity.Collections/NativeHashMap.cs:222) DOTSNET.LocalWorldStateMessage.TryAddEntity (DOTSNET.EntityState entity) (at Assets/DOTSNET/Scripts/ECS/DS/LocalWorldStateMessage.cs:174) DOTSNET.NetworkServerSystem.FitSortedEntityStatesIntoLocalWorldState (Unity.Collections.NativeList`1[T] list, DOTSNET.LocalWorldStateMessage reusableMessage) (at Assets/DOTSNET/Scripts/ECS/NetworkServer/NetworkServerSystem.cs:1107) DOTSNET.NetworkServerSystem.BroadcastEntityStates () (at Assets/DOTSNET/Scripts/ECS/NetworkServer/NetworkServerSystem.cs:1172) DOTSNET.NetworkServerSystem.Broadcast () (at Assets/DOTSNET/Scripts/ECS/NetworkServer/NetworkServerSystem.cs:1208) DOTSNET.NetworkServerSystem.OnUpdate () (at Assets/DOTSNET/Scripts/ECS/NetworkServer/NetworkServerSystem.cs:1316) Unity.Entities.SystemBase.Update () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/SystemBase.cs:412) Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:472) UnityEngine.Debug:LogException(Exception) Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/Stubs/Unity/Debug.cs:19) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:477) Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:417) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:114) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:472) Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:417) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:114) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:472) Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:417) Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:114) Unity.Entities.DummyDelegateWrapper:TriggerUpdate()
fixed in next release