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miwarnec
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DOTSNET
Public DOTSNET issue tracker
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Apathy iOS build fails
#14
miwarnec
closed
4 years ago
1
network_send failed: socket=X error=EPIPE
#13
gabrjt
closed
4 years ago
1
SpawnMessageSystem does not consider the execution order when spawning
#12
gabrjt
closed
4 years ago
4
DOTSNET DestroyAllNetworkEntities() does not considers entities with LinkedEntityGroup that have entities that does not have NetworkEntity component
#11
gabrjt
closed
4 years ago
7
Add support for Companion Game Objects
#10
gabrjt
closed
4 years ago
3
Add support for Hybrid Renderer V2 (Unity 2020)
#9
gabrjt
closed
4 years ago
3
test
#8
miwarnec
closed
4 years ago
0
Automate message ID in MessageComponents
#7
vipvex
opened
4 years ago
2
Allow prefab system to register Archetypes
#6
vipvex
opened
4 years ago
4
No way to join a server world without creating a prefab.
#5
vipvex
closed
4 years ago
1
Sync entity name across worlds
#4
vipvex
closed
4 years ago
1
Sending array data
#3
LuisEGomezV
closed
3 years ago
8
DOTSNET relies too much on it's own prefab system
#2
LuisEGomezV
opened
4 years ago
10
Apathy seems to rely on setsockopt(), which may be unreliable on Linux?
#1
ghost
closed
4 years ago
5
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