miwarnec / uMMORPG

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Spawn Prefabs now private on NetworkManager.cs #15

Closed wovencode closed 5 years ago

wovencode commented 5 years ago

All default uMMORPG3d / Mirror

spawnPrefabs variable in NetworkManager.cs (in Mirror) on line 48 is now PRIVATE

This will prevent users without coding knowledge to add anything to their spawnable prefabs list.

;-)

spawnPrefabs

wovencode commented 5 years ago

Actually its "Hidden in Inspector" and not private

miwarnec commented 5 years ago

@wovencode registered spawnable prefabs are still supposed to be in the Inspector: image

what exactly do you mean, that it should or should not be private?

wovencode commented 5 years ago

My error, If you update from an older version they dont show up anymore, happened to a few other people as well. Guess it depends on the

Define - or whatever.

Fresh Install: They are visible

Update from old Version: Not visible without additional tweaks to your Defines

miwarnec commented 5 years ago

strange. might work if people delete their library folder, but probably not worth worrying about since it affects older versions