miwarnec / uMMORPG

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Mana Recovery uses healthMax instead of manaMax #5

Closed mr-short closed 5 years ago

mr-short commented 5 years ago

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Describe the bug Mana recovery uses healthMax instead of manaMax in Entity.cs:

return _manaRecoveryRate.Get(level) + 
    Convert.ToInt32(passivePercent * healthMax) + 
    Convert.ToInt32(buffPercent * manaMax);
miwarnec commented 5 years ago

fixed, ty