Closed zaneiel closed 4 years ago
hey, thanks for reporting. finally fixed this issue. it was an unnecessary IsWorthUpdating check in Monster.LateUpdate before animating:
fixed in next version. remove the check if you don't want to wait.
Awesome, thanks for the update.
Sent from Mailhttps://go.microsoft.com/fwlink/?LinkId=550986 for Windows 10
From: vis2kmailto:notifications@github.com Sent: Monday, October 5, 2020 7:48 AM To: vis2k/uMMORPG_CEmailto:uMMORPG_CE@noreply.github.com Cc: zaneielmailto:zaneiel@hotmail.com; Authormailto:author@noreply.github.com Subject: Re: [vis2k/uMMORPG_CE] Mob animations not playing for first connected client (#28)
hey, thanks for reporting. finally fixed this issue. it was an unnecessary IsWorthUpdating check in Monster.LateUpdate before animating:
[2020-10-05_16-47-03]https://user-images.githubusercontent.com/16416509/95094663-6f2a5c00-072a-11eb-959c-1972fbb98058.png
fixed in next version. remove the check if you don't want to wait.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHubhttps://github.com/vis2k/uMMORPG_CE/issues/28#issuecomment-703681345, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AJKSTGAIPOQ3CYRB2UQT56TSJHMDLANCNFSM4RYVERFA.
Mob animations not playing for first connected client.
Fresh install of uMMORPG CE host Ubuntu 18.04 6 gigs of ram 4 vcpu 2.2 GHZ headless unity 2019.4.4f1
when logging in as the only client, animations are not working on the bandit mobs nor bandit mob boss. using the monster spawn scroll works and is animated as intended. sometimes the newly spawned bandits will be animated after you kill them. logging in more than 1 client and then relogging the first client fixes the issue So a workaround has been to relog the first client after you have more clients connected.