Open Trugord opened 3 years ago
I think this is by design, bcoz the monster's inventory slot indexing needs to remain valid If it's to visually remove the empty slot, and the way that still works nicely with BalancePrefabs, is to also do SetActive(itemSlot.amount >0) I thiiink this has no downside perf wise, unless each slot got their own weird layouting that triggers on dirty active true/false
Describe the bug item drop slot not removed
[IMPORTANT] How can we reproduce the issue, step by step: -> install ummorpg lasted version -> kill a monster -> drop item -> slot not removed
Screenshots