if (helper._groupSceneMapping.Count > 0)
{
[SNIP]
//Possible bug?
//DefaultSceneID is only applied if we have a Group setup - is this by design?
if (defaultSceneID != string.Empty)
{
interactivityManager.SetCurrentScene(defaultSceneID);
outstandingSetDefaultSceneRequest = defaultSceneID;
}
}
Shouldn't the default check and code be outside of the check for having groups? (MixerInteractive.cs ~1229)
if (helper._groupSceneMapping.Count > 0) { [SNIP] //Possible bug? //DefaultSceneID is only applied if we have a Group setup - is this by design? if (defaultSceneID != string.Empty) { interactivityManager.SetCurrentScene(defaultSceneID); outstandingSetDefaultSceneRequest = defaultSceneID; } }
Shouldn't the default check and code be outside of the check for having groups? (MixerInteractive.cs ~1229)