mixer / interactive-unity-plugin

Unity Plugin for Mixer Interactivity
MIT License
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DefaultSceneID is ignored unless Groups are setup #113

Closed djarcas closed 4 years ago

djarcas commented 5 years ago

if (helper._groupSceneMapping.Count > 0) { [SNIP] //Possible bug? //DefaultSceneID is only applied if we have a Group setup - is this by design? if (defaultSceneID != string.Empty) { interactivityManager.SetCurrentScene(defaultSceneID); outstandingSetDefaultSceneRequest = defaultSceneID; } }

Shouldn't the default check and code be outside of the check for having groups? (MixerInteractive.cs ~1229)

payzer commented 5 years ago

Yea, looks like a bug. Thanks for letting us know. We'll leave this open so we can track.