Hello, I am using Unity to do Mixer development and have tried using the Mouse Input to get the position as the viewer moves their mouse. The issue however is that often the positions I get from listening to MixerInteractive.OnInteractiveCoordinatesChangedEvent can jump to values that are nowhere near the actual mouse position. I printed to debug output of the raw coordinates from the Participant.Position and MixerInteractive.MousePosition and both would jump to incorrect values. Thank you for your help!
Hello, I am using Unity to do Mixer development and have tried using the Mouse Input to get the position as the viewer moves their mouse. The issue however is that often the positions I get from listening to MixerInteractive.OnInteractiveCoordinatesChangedEvent can jump to values that are nowhere near the actual mouse position. I printed to debug output of the raw coordinates from the Participant.Position and MixerInteractive.MousePosition and both would jump to incorrect values. Thank you for your help!