Closed payzer closed 4 years ago
Yes that would be nice. It would help greatly to start to have a boot-connect-play flow that can be assembled. I'm a beginner at MixerUnity but setting up a flow of program start around the various functions available is quite unclear to me. Thanks
Thank you @rasterknight for the feedback. The best example we have right now is the basic example in the examples folder. Most games have a toggle for turning Mixer interactivity on / off in the game menu. But if your game is Mixer only or has a Mixer only mode, then calling MixerInteractive.GoInteractive() is the way to go.
Thanks for the pointers @payzer Working on my boot flow right now for my first proto of a game. Will post learnings.
Calling MixerInteractive.ClearSavedLoginInformation() requires exiting the application. Ideally, you wouldn't have to.
(bug was reported from gitter)