Open Holzhaus opened 3 years ago
Hello @Holzhaus I know this would take some time to complete, can I work on it? Am sure I'll learn some new stuff! I could start working on it immediately I rebase #248 since I have implemented the designs already.
Sure, feel free to open a PR. Also, you don't have to document all of them at once because it's probably a lot of work. Just start somewhere and open a PR. Someone else can take over the remaining COs or you come back to it later.
However, this will probably require to have a look at the C++ source code and check if there are any comments regarding the control objects (and try to understand what it does). I don't know if you have C++ knowledge, but looking at source code and trying to understand what it does can be a good way to get started. You can ask on the #development help
channel on Zulip if you need help or have any questions.
Sure @Holzhaus I will do that!
@Holzhaus hey, can I work on these? :smile:
@Holzhaus hey, can I work on these? :smile:
Sure. You don't need to ask for permission, just open a PR ;-)
@Holzhaus Can you provide a reference for documentating the controls ? Like any previous mixxx controls which have been documented?
@Holzhaus Can you provide a reference for documentating the controls ? Like any previous mixxx controls which have been documented?
https://manual.mixxx.org/2.3/en/chapters/advanced_topics.html#mixxx-controls
@Holzhaus Hey, I have prepared the documentation for almost 10 controls. I wanted to know if I should add them to the 2.2 manual as the advanced topics in latest github code doesn't contain the developer tools. if not, then should I setup 2.3.x and how?
we only document the controls in the manual for 2.3 and later. After cloning the git repo, branch off the 2.3
branch, not 2.2
.
A lot of controls displayed in Mixxx' developer tools are not documented:
[Master],boothDelay
[Master],delay
[Master],headDelay
[Master],microphoneLatencyCompensation
[AuxiliaryN],orientation_center
[AuxiliaryN],orientation_left
[AuxiliaryN],orientation_right
[AuxiliaryN],talkover
[ChannelN],beat_closest
[ChannelN],beat_distance
[ChannelN],beat_next
[ChannelN],beat_prev
[ChannelN],cue_clear
[ChannelN],cue_goto
[ChannelN],cue_mode
[ChannelN],filterHighKill_loaded
- Alias for[EqualizerRack1_[ChannelN]_Effect1],button_parameter3_loaded
[ChannelN],filterHigh_loaded
- Alias for[EqualizerRack1_[ChannelN]_Effect1],parameter3_loaded
[ChannelN],filterLow_loaded
- Alias for[EqualizerRack1_[ChannelN]_Effect1],parameter1_loaded
[ChannelN],filterLowKill_loaded
- Alias for[EqualizerRack1_[ChannelN]_Effect1],button_parameter1_loaded
[ChannelN],filterMidKill_loaded
- Alias for[EqualizerRack1_[ChannelN]_Effect1],button_parameter2_loaded
[ChannelN],filterMid_loaded
- Alias for[EqualizerRack1_[ChannelN]_Effect1],parameter2_loaded
[ChannelN],filterWaveformEnable
[ChannelN],hotcue_X_activate_preview
[ChannelN],keylockMode
[ChannelN],keyunlockMode
[ChannelN],local_bpm
[ChannelN],master
[ChannelN],orientation_center
[ChannelN],orientation_left
[ChannelN],orientation_right
[ChannelN],replaygain
[ChannelN],scratch2_indicates_scratching
[ChannelN],scratch_position
[ChannelN],scratch_position_enable
[ChannelN],shift_cues
[ChannelN],shift_cues_earlier
[ChannelN],shift_cues_earlier_small
[ChannelN],shift_cues_later
[ChannelN],shift_cues_later_small
[ChannelN],talkover
[ChannelN],time_elapsed
[ChannelN],time_remaining
[ChannelN],total_gain
[ChannelN],vinylcontrol_rate
[ChannelN],vinylcontrol_scratching
[ChannelN],vinylcontrol_seek
[ChannelN],vinylcontrol_signal_enabled
[ChannelN],vinylcontrol_speed_type
[ChannelN],vinylcontrol_wantenabled
[Controls],ShowDurationRemaining
[Controls],TimeFormat
[EffectRack1_EffectUnitN],group_[AuxiliaryK]_enable
[EffectRack1_EffectUnitN],group_[BusCenter]_enable
[EffectRack1_EffectUnitN],group_[BusLeft]_enable
[EffectRack1_EffectUnitN],group_[BusRight]_enable
[EffectRack1_EffectUnitN],group_[BusTalkover]_enable
[EffectRack1_EffectUnitN],group_[MasterOutput]_enable
[EffectRack1_EffectUnitN],group_[MicrophoneK]_enable
[EffectRack1_EffectUnitN],group_[PreviewDeckK]_enable
[EffectRack1_EffectUnitN],mix_mode
[ReplayGain],DefaultBoost
[ReplayGain],ReplayGainBoost
[ReplayGain],ReplayGainEnabled
[Shoutcast],enabled
[Shoutcast],status
[SoundManager],status