Open fwcd opened 5 months ago
Looks mono, not stereo
Edit: ah I see #11837
Here's another example of GLSL
vs. GLSL (legacy)
I've found myself switching back to the legacy waveforms for live use, the bass peaks are just much more recognizable.
Related https://github.com/mixxxdj/mixxx/issues/11833#issuecomment-1905165836
How shall we proceed here? Regardless the huge performance improvement, is this a regression? Is it severe enough to be fixed before the release?
Since the legacy waformsvate still there, this should not block the release.
Are these top examples still with the curve that makes it look clipped when it's not? That's the only reason I can imagine it looks that inflated. It's like it lost a battle in the normalisation wars. Or is that new example current 2.5-alpha?
Re colour, in the other issue, the fact that green never appears to be used is buggy to me.
A skin with only waveforms n library would be good for comparisons.
Both screenshots were taken with the (then) most recent 2.5/main builds
I don't get it then, it literally looks clipped. That boost curve was removed, iirc, yes? If so, why then does it look normalised in the first example and clipped in the second? Edit: there's also a lot of headroom also, so that's confusing me too, but that could just be the track(?).
It looks like this is impacting all waveforms with various degree of difference. Here is a video which might help to illustrate better these difference.
https://github.com/mixxxdj/mixxx/assets/7086688/45c2a2b0-97c4-4504-aa9a-0cbcc2c45e12
(Only the beginning is relevant, the rest is demo for PR #13220)
degree of difference
have you tested with the texture PR?
I haven't no, will try and merge the branch in mine and share a video when I can
Here is a comparison with RGB
and Filtered
and it looks even more different (except the color, which is fixed for filtered)
https://github.com/mixxxdj/mixxx/assets/7086688/a24813d4-78e0-4977-8a8d-8d0a8938a622
we really need to fix the gain issues with our waveforms, it makes direct comparison impossible. Either 2x everywhere or nowhere, not in some of them
Bug Description
Moving https://github.com/mixxxdj/mixxx/issues/12448#issuecomment-1874799386 to a new issue here. Comparing the current GLSL waveforms:
to the legacy GLSL waveforms:
...there is a fair bit of detail missing in the new GLSL waveforms, especially the bass-heavy parts display more structure.
Version
2.5-alpha-207-g7ab184441d (HEAD)
OS
macOS 14.3