Closed m0dB closed 4 months ago
I will need to discuss with @acolombier on how to move forward. To be honest, I am completely lost what waveform types we want to maintain, but I don't think we are aligned... Converting to draft in the meantime.
let me know if you need any help. Maybe we should have written a design doc!
I have added precisions on my understanding of the waveform plan - hopefully it makes up for our lack of design doc.
Replaced by https://github.com/acolombier/mixxx/pull/3
restored the software renderering (qpainter, non-opengl) waveforms, moved GL (non-shader) and Qt (polygon-based) to deprecated.
this leaves us with the allshader (OpenGL GLSL based) and software rendering (QPainter based) waveform types.