Closed mixxxbot closed 2 years ago
Commented by: ronso0 Date: 2017-04-10T15:07:58Z
Can you reproduce it with the steps from Bug 1645565?
1) assign [EffectRack1_EffecetUnit1] to [Channel1], enable it 2) load an effect to [EffectRak1_EffecetUnit1_Effect1], choose one that is easily audible like BitCrusher and leave it OFF 3) turn "Wet/Dry" of [EffectRack1_EffecetUnit1] to 0 4) load a track to [Channel1], play it 5) enable [Effect1] 6) increase Wet/Dry so you would normally hear the BitCrusher
Do you? I don't. 7) set Wet/Dry back to 0 8) disable [Effect1] 9) enable [Effect1] 10) increase Wet/Dry do you hear [Effect1]? Now I do 3-6) I can't hear it 7-10) I CAN hear it ...and so on
Commented by: Be-ing Date: 2017-04-10T18:54:00Z
Yes, thank you. After a little experimenting, I think I have identified the issue. If an effect is enabled when the "mix" (dry/wet) ControlPotmeter > 0, then mix is set to 0, then the effect is disabled while mix is still 0, enabling the effect while mix is still 0 does not work.
Duplicate of mixxxdj/mixxx#8702
Reported by: Be-ing Date: 2017-04-07T02:39:30Z Status: New Importance: Undecided Launchpad Issue: lp1680673
Sometimes, an effect unit stops altering the sound coming into it when the dry/wet knob is all the way wet, effects are enabled, and a deck is assigned. I have experienced this a few times lately, but I have not figured out what causes it. Please comment if you figure out how to reproduce this. Disabling an effect then re-enabling it makes it work again. I presume this has something to do with https://github.com/mixxxdj/mixxx/pull/1103