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mjcortejo
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csc931m-complex-systems
This repository contains the projects done for the CSC931M class
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Implement car intents to allow more variability in the simulation
#50
mjcortejo
closed
1 year ago
0
Create multiple travel intents for car agents.
#48
mjcortejo
closed
1 year ago
1
Implement logging for different metrics
#47
mjcortejo
closed
1 year ago
0
Technical Report
#46
mjcortejo
opened
1 year ago
0
Implement Parking Capacities
#44
mjcortejo
closed
1 year ago
0
Milestone Merge
#43
mjcortejo
closed
1 year ago
0
Cars are not moving in P3 -> C3 -> 17 position
#42
mjcortejo
closed
1 year ago
3
Implement Edge capacity
#41
mjcortejo
closed
1 year ago
0
Implement car waiting time attribute
#40
mjcortejo
closed
1 year ago
0
Add metric on how the entire system was able to perform exit volume-wise
#39
mjcortejo
closed
1 year ago
1
Change implementation of generating intersection light states
#38
mjcortejo
closed
1 year ago
1
Implement graphing of waiting time
#37
mjcortejo
closed
1 year ago
2
Add different path finding capabilities
#36
mjcortejo
opened
1 year ago
0
Cars do not respect edge capacity
#35
mjcortejo
closed
1 year ago
6
Implement car waiting time as attribute
#34
mjcortejo
closed
1 year ago
2
Implement Parking Capacity
#33
mjcortejo
closed
1 year ago
4
Move Parking node locations based on real life BGC parking locations
#32
mjcortejo
closed
1 year ago
1
Add more entry nodes, implement weighting mechanisms, no u-turn policy mapping, and system performance
#31
mjcortejo
closed
1 year ago
0
Cars are not properly despawned and removed from network.
#30
mjcortejo
closed
1 year ago
2
Add more entry points as parking locations. Complete with parking capacity
#29
mjcortejo
closed
1 year ago
6
Real time computation of shortest path dynamically alter agent path based on edge weights
#28
mjcortejo
closed
1 year ago
3
Merge to Main
#27
mjcortejo
closed
1 year ago
0
Implement multithreading for cars agent
#26
mjcortejo
closed
1 year ago
0
Initial implementation of the weighting mechanism [WIP]
#25
mjcortejo
closed
1 year ago
0
[MINOR] Remove `next_immediate_destination` parameter in `spawn()` from Car class
#24
mjcortejo
closed
1 year ago
1
Change intersection layout similar to that of bgc
#23
mjcortejo
closed
1 year ago
0
Implement weighting mechanism
#22
mjcortejo
closed
1 year ago
5
Implement visualization of light states for intersections.
#21
mjcortejo
opened
1 year ago
1
[OPTIONAL] Implement multi-lane
#20
mjcortejo
opened
1 year ago
0
Implement multithreaded for cars agent
#19
mjcortejo
closed
1 year ago
1
Implement no-left turn policy
#18
mjcortejo
closed
1 year ago
4
Add a fix for the get_cars_in_edge function
#17
mjcortejo
closed
1 year ago
0
Reimplement Edge Management
#16
mjcortejo
closed
1 year ago
1
Reimplement Edge Management
#15
mjcortejo
closed
1 year ago
2
[OPTIONAL] Implement Accelerating mechanism
#14
mjcortejo
opened
1 year ago
0
Change intersection layout similar to that of BGC
#13
mjcortejo
closed
1 year ago
4
Implement queueing capabilities for cars by observing distance of front car, and fix intersection adjacent light state issue
#12
mjcortejo
closed
1 year ago
0
Fix Degree count for intersection generation
#11
mjcortejo
closed
1 year ago
3
Create entry point nodes using digraph
#10
mjcortejo
closed
1 year ago
0
Make cars queue up
#9
mjcortejo
closed
1 year ago
10
Create entry point nodes using DiGraph
#8
mjcortejo
closed
1 year ago
2
Fix Implementation of Intersection States
#7
mjcortejo
closed
1 year ago
0
Migrate to Open AI Gym
#6
mjcortejo
opened
1 year ago
1
Refactor intersection generation into a class
#5
mjcortejo
closed
1 year ago
0
Refactor Intersection Generation
#4
mjcortejo
closed
1 year ago
1
Implement Edge attributes and Intersection states
#3
mjcortejo
closed
1 year ago
0
Implement Intersection States
#2
mjcortejo
closed
1 year ago
3
Implement Edge Attributes
#1
mjcortejo
closed
1 year ago
1