mjendruk / mammut

Highspeed-Gravity Racer for Game Programmig Course at HPI
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Cave and game end #67

Closed mjendruk closed 10 years ago

mjendruk commented 10 years ago

Hi!

In this branch I

Please note: #66

karyon commented 10 years ago

i think the transition from 0 to 100% shakiness is too abruptly (less than half a second here), it's like "you left the safe zone, lets totally disorient you". I imagined something like "you are approaching the cave wall, lets give you a visual hint you're doing something wrong before disorienting you". glm::smoothstep(0.35f, 1.0f, caveDistanceRatio); looks pretty cool to me, could you try that and tell me what you think?