Closed mjendruk closed 10 years ago
i think the transition from 0 to 100% shakiness is too abruptly (less than half a second here), it's like "you left the safe zone, lets totally disorient you". I imagined something like "you are approaching the cave wall, lets give you a visual hint you're doing something wrong before disorienting you". glm::smoothstep(0.35f, 1.0f, caveDistanceRatio);
looks pretty cool to me, could you try that and tell me what you think?
Hi!
In this branch I
Please note: #66