mjendruk / mammut

Highspeed-Gravity Racer for Game Programmig Course at HPI
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use texelFetch in blur shaders #78

Closed karyon closed 10 years ago

karyon commented 10 years ago

use texel fetch in blur shaders. it makes semantically more sense and gives a veeeery minor speedup.

mjendruk commented 10 years ago

the uniform vec2 texelSize isn't used anymore. Please remove it in code and shaders.

Edit: and then :shipit:

karyon commented 10 years ago

thanks!