Open InMeVa opened 7 years ago
https://forum.unity.com/threads/free-open-source-unity-2d-destruction.382416/
See Comment #24 and #25
It is basically the same.
Best, InMeVa
I found out that the function fragmentInEditor() from the same Explodable component generates again the fragments at runtime, so it can be called after instantiating the prefab.
https://forum.unity.com/threads/free-open-source-unity-2d-destruction.382416/
See Comment #24 and #25
It is basically the same.
Best, InMeVa