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mjhouse
/
warfare-rs
A strategy game written in rust
GNU General Public License v3.0
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Create aggregation get/set macros or functions for Unit
#33
mjhouse
opened
2 years ago
0
Create `Properties` for Soldiers/Units
#32
mjhouse
closed
2 years ago
1
Investigate usage of fragment shaders
#31
Bonkahe
opened
2 years ago
0
Generate unit names instead of letting user write it
#30
mjhouse
opened
2 years ago
0
Lighten unit color on hover for interact able units
#29
mjhouse
opened
2 years ago
0
Allow excess players to spectate
#28
mjhouse
opened
2 years ago
0
Confirm is sent to all clients rather than just connecting client.
#27
mjhouse
closed
2 years ago
1
Add colors associated with each player
#26
mjhouse
closed
2 years ago
1
Path sometimes goes in wrong direction when moving unit on small screen
#25
mjhouse
opened
2 years ago
0
Stop dependencies from spamming log output
#24
mjhouse
closed
2 years ago
1
If multiple units are moving with same start/end points, pathfind only once
#23
mjhouse
opened
2 years ago
0
Unit textures on same tile are merged
#22
mjhouse
closed
2 years ago
1
General purpose hovering detection for UI
#21
mjhouse
closed
2 years ago
1
Allow player to select from list when there are multiple units on the same tile.
#20
mjhouse
closed
2 years ago
1
Add dynamic impedance
#19
mjhouse
opened
2 years ago
0
Make units not able to move to/through 100 impedance tiles.
#18
mjhouse
opened
2 years ago
0
Implement `PartialEq` for all `Point<T>` that allows `Point<A>` to be compared to `Point<B>`
#17
mjhouse
closed
2 years ago
1
Move neighbors calculation to `Point<Cubic>`
#16
mjhouse
closed
2 years ago
1
Update `systems::generate` and `generation::generate` to use Point rather than `(i32,i32)`
#15
mjhouse
opened
2 years ago
0
Remove location typdef in `objects::`
#14
mjhouse
opened
2 years ago
1
Investigate adding different types of impedance that affect units differently
#13
mjhouse
opened
2 years ago
0
Add pathfinding for moving units
#12
mjhouse
closed
2 years ago
2
Add units
#11
mjhouse
closed
2 years ago
1
Add calculated impedance value for each tile
#10
mjhouse
closed
2 years ago
2
Investigate replacing `systems::selection::to_tile_coords` with `Tilemap::point_to_chunk_point`
#9
mjhouse
opened
2 years ago
0
Remove setup functions from all systems
#8
mjhouse
opened
2 years ago
2
Move generator system to `systems::` modules
#7
mjhouse
closed
2 years ago
1
Make a game config file that determines map size, starting date, user factors etc.
#6
mjhouse
opened
2 years ago
1
Tweak camera to prevent edge line flicker
#5
mjhouse
opened
2 years ago
1
Move various structs into `resources::` module
#4
mjhouse
closed
2 years ago
1
Move various structs into `generation::` module
#3
mjhouse
closed
2 years ago
1
Refactor `state::Icons` and `state::Resources` into `resources::Textures`
#2
mjhouse
closed
2 years ago
1
Refactor layer information out of state into `generation::layers::Layers` struct
#1
mjhouse
closed
2 years ago
1