Open clempo2 opened 1 year ago
This test case demonstrates SkeletonGame can call a delayed handler on a stopped mode if the mode was stopped within the same tick cycle. See https://github.com/clempo2/SkeletonGameDMD/commit/a3e6b6129a625f0b3e0ea637c872c1e3608c7a5b and https://github.com/clempo2/SkeletonGameDMD/commit/e0c45fe79090792e96685f1d2432d8dd7f69b078 for a possible solution.
from procgame.game import Mode class DemoStop(Mode): def mode_started(self): self.delay(name='delay1', event_type=None, delay=0, handler=self.delay1) self.delay(name='delay2', event_type=None, delay=0, handler=self.delay2) def delay1(self): self.game.modes.remove(self) print 'DemoStop delay1' def delay2(self): self.game.modes.remove(self) print 'DemoStop delay2'
This test case demonstrates SkeletonGame can call a delayed handler on a stopped mode if the mode was stopped within the same tick cycle. See https://github.com/clempo2/SkeletonGameDMD/commit/a3e6b6129a625f0b3e0ea637c872c1e3608c7a5b and https://github.com/clempo2/SkeletonGameDMD/commit/e0c45fe79090792e96685f1d2432d8dd7f69b078 for a possible solution.