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mjtb49
/
StrongholdTrainer
MIT License
22
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10
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Fix crash with SpeedRunIGT
#74
RedLime
closed
1 year ago
1
Mod fails to launch when using MultiMC
#73
MontageTM
opened
1 year ago
0
Collect statistics for every door-to-door pair separately
#72
Flourish38
opened
1 year ago
0
StrongholdTrainer fails to launch on MultiMC
#71
fsharpseven
opened
3 years ago
2
Make input batching an STMETA param
#70
fsharpseven
closed
3 years ago
0
Add issue templates for bug reports and feature requests
#69
fsharpseven
closed
3 years ago
0
Make input batching a configurable parameter
#68
fsharpseven
closed
3 years ago
0
Upgrade Flourish's models
#67
fsharpseven
closed
3 years ago
0
Add model metadata to model option tooltip
#66
fsharpseven
closed
3 years ago
0
1.0 release change batch
#65
fsharpseven
closed
3 years ago
0
Fails to execute /newStronghold
#64
bent101
closed
3 years ago
1
Making things more pleasent for people using eclipse
#63
ScribbleTAS
closed
3 years ago
0
Version bump for beta 3
#62
fsharpseven
closed
3 years ago
0
Refactoring
#61
fsharpseven
closed
3 years ago
0
License compliance, options improvements, and newStronghold improvements.
#60
fsharpseven
closed
3 years ago
0
Clean up bundled models
#59
fsharpseven
opened
3 years ago
1
Better y-position on spawn and version bump for beta 2
#58
fsharpseven
closed
3 years ago
0
Add seed review and options screen
#57
fsharpseven
closed
3 years ago
0
Update stinfo with stats and timing changes
#56
fsharpseven
closed
3 years ago
0
Fix failed max with all-negative policies
#55
fsharpseven
closed
3 years ago
0
Fix crash in old strongholds
#54
fsharpseven
closed
3 years ago
0
Fix bugs introduced by #42
#53
fsharpseven
closed
3 years ago
0
"New Stronghold" button in chat upon completing stronghold
#52
Flourish38
closed
3 years ago
0
basic-classifier-no-backtracking gives high weight to nonexistent room
#51
mjtb49
closed
3 years ago
1
Comparison against feinberg time appears to count time in starter staircase
#50
mjtb49
closed
3 years ago
0
Mod asks "review inaccuracies?" if you have made an inaccuracy and a mistake
#49
mjtb49
closed
3 years ago
0
Best move counter seem to never increase
#48
mjtb49
closed
3 years ago
0
Add Flourish's second model
#47
fsharpseven
closed
3 years ago
0
Add Flourish's model
#46
fsharpseven
closed
3 years ago
0
Timing should start after leaving the start piece of the stronghold, not after entering the first piece.
#45
mjtb49
closed
3 years ago
0
newStronghold should clear all status effects
#44
fsharpseven
closed
3 years ago
1
Hints should show on all strongholds, not just the most recently loaded.
#43
mjtb49
opened
3 years ago
0
Implement StrongholdPathListeners and stats/timing ui improvements
#42
fsharpseven
closed
3 years ago
1
OutOfMemoryError on room change
#41
fsharpseven
closed
3 years ago
0
Fix spawn not setting on newStronghold
#40
fsharpseven
closed
3 years ago
0
/newStronghold doesn't always set spawn
#39
fsharpseven
closed
3 years ago
0
Allow players to save and load a custom inventory
#38
fsharpseven
closed
3 years ago
0
Create README.md
#37
fsharpseven
closed
3 years ago
0
Update model docs for clarity and more information
#36
fsharpseven
closed
3 years ago
0
/model debug does nothing
#35
mjtb49
closed
3 years ago
1
Prevent crashes on ML errors
#34
fsharpseven
closed
3 years ago
0
Improve ML error handling
#33
fsharpseven
closed
3 years ago
0
Strange crash report
#32
mjtb49
closed
3 years ago
3
/doorLabels does not update the current labels
#31
mjtb49
closed
3 years ago
0
things I said I would push
#30
jan-leila
closed
3 years ago
0
Fix issue and add methods for stats compat
#29
fsharpseven
closed
3 years ago
0
ML output should be cached instead of recomputed.
#28
mjtb49
closed
3 years ago
1
Several Boolean Options default to false incorrectly.
#27
mjtb49
closed
3 years ago
1
Statistics use constant arrays instead of ML predictions.
#26
mjtb49
closed
3 years ago
0
/newStronghold can break if the player teleports or reviews mistakes after doing /newStronghold.
#25
mjtb49
closed
3 years ago
0
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