Open qweqwasdazE opened 1 year ago
The output mesh should be in the same coordinate frame as the input points.
The output mesh should be in the same coordinate frame as the input points.
So is there a change in the position of a single point? Can we still use the original pose from pixel to vertex in the image?
You should be able to. However, the reconstruction method is not interpolatory, so the vertices in the output are not in one-to-one correspondence with the input samples.
You should be able to. However, the reconstruction method is not interpolatory, so the vertices in the output are not in one-to-one correspondence with the input samples.
I attempted to reconstruct images from the DTU dataset. I used patchmatchnet to generate depth maps and fused them into point clouds, and then used Poisson surface reconstruction to obtain a mesh. But after that, I found two texture mapping projects (3DTexture and G2LTex) from github, but I couldn't get normal output. The error display of G2LTex shows that the vast majority of vertices cannot be seen in one view. So I really don't know how to achieve this last step. Can you give me some advice? Thank you very much
I am afraid I am not familiar with these texture-mapping applications.
On April 9, 2023 2:34:37 AM EDT, qweqwasdazE @.***> wrote:
You should be able to. However, the reconstruction method is not interpolatory, so the vertices in the output are not in one-to-one correspondence with the input samples.
I attempted to reconstruct images from the DTU dataset. I used patchmatchnet to generate depth maps and fused them into point clouds, and then used Poisson surface reconstruction to obtain a mesh. But after that, I found two texture mapping projects (3DTexture and G2LTex) from github, but I couldn't get normal output. The error display of G2LTex shows that the vast majority of vertices cannot be seen in one view. So I really don't know how to achieve this last step. Can you give me some advice? Thank you very much
-- Reply to this email directly or view it on GitHub: https://github.com/mkazhdan/PoissonRecon/issues/255#issuecomment-1501054196 You are receiving this because you commented.
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I am afraid I am not familiar with these texture-mapping applications. … On April 9, 2023 2:34:37 AM EDT, qweqwasdazE @.> wrote: > You should be able to. However, the reconstruction method is not interpolatory, so the vertices in the output are not in one-to-one correspondence with the input samples. I attempted to reconstruct images from the DTU dataset. I used patchmatchnet to generate depth maps and fused them into point clouds, and then used Poisson surface reconstruction to obtain a mesh. But after that, I found two texture mapping projects (3DTexture and G2LTex) from github, but I couldn't get normal output. The error display of G2LTex shows that the vast majority of vertices cannot be seen in one view. So I really don't know how to achieve this last step. Can you give me some advice? Thank you very much -- Reply to this email directly or view it on GitHub: #255 (comment) You are receiving this because you commented. Message ID: @.>
Ok,thank you for your recovery,it solved some of my confusion.Anyway, I would like to express my sincere gratitude for your prompt response!
Will using Poisson reconstruction result in changes in the position of points in the point cloud, making it impossible to match their pose? Because I want to do texture mapping on the output mesh, but there is very little code available in this area, and the code I can find is not very good after use. I don't know if it's for this reason. Is there anyone who understands or can someone provide follow-up programs and executable files? Thank you very much