But this is cumbersome: need to create rendert argets for stereo rendering, include WebVR JS code for cameras, run loop, etc. Can more easily adapt into by adding an attribute to root x3d tag or most appropriate ~top-level tag i.e. like viewpoint.
I'm developing the X3D parsing for GearVR.
Just reviewed the node in the X3D spec. and didn't see anything for stereo rendering.
Though reviewed some work by Leonard Daly (http://realism.com/x3d/stereo) and he has a mix of CSS and Githubissues.
Githubissues is a development platform for aggregating issues.
Integrate WebVR rendering into x3dom. See previously made/adapted examples that enabled WebVR 1.0 support (https://github.com/mkeblx/x3d-webvr-demo).
But this is cumbersome: need to create rendert argets for stereo rendering, include WebVR JS code for cameras, run loop, etc. Can more easily adapt into by adding an attribute to root
x3d
tag or most appropriate ~top-level tag i.e. likeviewpoint
.